EndlessPixel-Modpack

Frequently Asked Questions (FAQ)

1. Why does the series start from v5 instead of v1?

The numbering of this modpack series starts at v5 because it builds on several earlier, non-public development versions that preceded the official launch of the 1.21.4 branch. Specifically:

2. How long will it take to update the modpack after Mojang releases a new Minecraft version?

We will only push the official modpack update once all critical mods have been updated and thoroughly tested for stability.

3. Why is the number of mods uneven across different series of the modpack?

The discrepancy in mod counts across different modpack series stems from:

4. Can OptiFine be added to the modpack?

No, this modpack uses Sodium + Iris Shaders as its default rendering core, which is fully incompatible with OptiFine. For shader support, simply place your preferred shader files into the shaderpacks folder in the modpack directory.

5. Will a NeoForge version of the modpack be released in the future?

At present, approximately 80% of the core mods that define this modpack’s gameplay experience only maintain active Fabric branches. As a result, we have no concrete migration plan for a NeoForge version in the short term.

6. Why do “old version” mods still remain in the new modpack releases?

The retention of older-version mods is a deliberate, test-verified decision:

7. After a bug is reported by the community, how long will it take to be fixed?